Tutorial Level Style and Tool

Junkster is an unreleased project by Stormcloud Games. It is a cell-shaded partially toon outlined game in Unreal Engine 4.27 for all platforms including Switch.

As tech artist I was tasked with converting concept to functional reusable solution in-engine.

Tutorial environment intended to resemble a comic book. A quick and easy way to build small consistently styled environments was needed, the solution being a few blocks that could be placed together in any configuration to match design.
Wishlist on steam if you want to see it released: https://store.steampowered.com/app/1675860/Junkster/

Finished example environment showing the style of the tutorial levels and the usage of the blocks that make it.

Concept Left, finished in game version Right.
Concept by Pat McGovern.

Concept Left, finished in game version Right.
Concept by Pat McGovern.

Block composed of 3 submeshes and controlled by CPD values to create desired appearance in any level configuration.

Blueprint utility for controlling the blocks the level is built from.
The tool allows to easily manage many blocks at a time, sealing the gaps between them and grounding blocks when built high.

Blueprint utility for controlling the blocks the level is built from.
The tool allows to easily manage many blocks at a time, sealing the gaps between them and grounding blocks when built high.

Blocks have textures applied to control colour and ink like spatter and corner marks.

Blocks have textures applied to control colour and ink like spatter and corner marks.

Block material graph, controlling World Position Offset of the mesh, texture and colour placement.

Block material graph, controlling World Position Offset of the mesh, texture and colour placement.