Signs are designed to be used to inform the player of basic game mechanics in a tutorial level, or give hints later in the game.
The signs automatically adjust their backboard size to match the content and the content scales itself to fit within a dictated maximum size.
This allows designers define the area around the signs to be kept clear and stop geometry intersections, without having to check every single configuration or when localization happens and the word lengths are likely different.
The signs meshes also have some special customisation options, like extending arrows, thickening linkages and extending features.
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Junkster is an unreleased project from by Stormcloud Games. Currently stalled by lack of publisher but with some luck the product will release to the public, but as yet it is unknown when.
Wishlist on steam if you want to see it released: https://store.steampowered.com/app/1675860/Junkster/
Signs with different backboard meshes showing their particular special abilities. Abilities are controlled via blueprint properties, written into CPD values the shader can read to manipulate mesh verts.
Signs can be linked. They are still a single object with a special mesh with appropriate UV sets for two signs and an adjustable link between them.
Sighs have different modes that allow them to constantly face camera (Billboard), be fixed in the world or even double sided.