The penthouse of the Sentient game building was meant to represent the living space of the most wealthy individuals alive, where money is no object and the lives of others become play things to be toyed with.
It has 3.5 floors to itself, 360 degree balcony, Swimming Pool, BBQ, Game Room, Private Office, Gallery, Cinema, Observatory along with all the usual luxury amenities.
The style of the game was meant to be reminiscent of some kind of AI vision, all the surfaces have a triangular faceted texture to them and models themselves are slightly deformed and simplified. The object as a whole is more important that specific details.
I created a tool in Maya using MEL script to adjust the mesh normals of all the faces of a mesh on export, this very cheaply achieved the faceted triangular effect throughout the entire game.
The surrounding city was created by Laura Pate.
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Sentient was a project from Stormcloud Games that never went past the prototype stage before being shelved for another project.
It was meant to be a story driven game based in a multi story building exploring the class differences in wealth. You took the role of a building management AI observing the people living there though building cameras.
Penthouse flythough, viewing almost all rooms of the Penthouse.