Used to create areas of darkness in a level. Normally you would just use a post process camera effect, but the desire was for the darkness to be dark even if the camera was outside of the volume, and the outside to be bright even if the camera is inside the volume.
A similar affect could have been achieved with Decals, however with the other post process in the project and the celshader causing all objects to have high emission, this method gave better results and allowed better control over darkness colours for the artists.
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Junkster is an unreleased project from by Stormcloud Games. Currently stalled by lack of publisher but with some luck the product will release to the public, but as yet it is unknown when.
Wishlist on steam if you want to see it released: https://store.steampowered.com/app/1675860/Junkster/
Video showing darkness volumes can be moved around and rotated for accurate placement.