The game has hundreds of building blox (objects that can be joined together to create structures with), these can be accessed by a blox menu. The 2D blox icons were deemed not enough to effectively judge the shape and size of the blox, so a 3D preview was wanted. Because of the variety of blox we needed a way to choose the orientation and position of the blox and camera.
This tool provides this and also groups as many similar blox shapes and sizes together that it can, this prevents laborious repeated data entries.
Once the previews are all set up, the data is converted to a runtime appropriate format so it can be used in-game.
In-Game UI designed by Ryan Geddes
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Junkster is an unreleased project from by Stormcloud Games. Currently stalled by lack of publisher but with some luck the product will release to the public, but as yet it is unknown when.
Wishlist on steam if you want to see it released: https://store.steampowered.com/app/1675860/Junkster/
Video of the 3d Preview Tool in use.
3D Preview data in action on the blox selection menu in-game.